We are counting on you to ensure the best fate for this project and to keep it entirely in the hands of Affray, and no one else ― such as third-party publishers or major investment companies. All contributions to development, no matter how small, help us push this project into being the best it can be.
HELP US STAY INDEPENDENT
SCP: Pandemic takes place in the SCP-5000 canon by Tanhony. Based in the reset timeline, SCP: Pandemic will show you the factions that are actively attempting to quell the SCP Foundation's efforts of global omnicide.
This will become more than just a horde enemy game, we just had to start somewhere simple so we could extend into more complicated plans as development progress and our capabilities increase over time.
So far, we plan:
Armed resistance (Security Forces, D Class Rebellion, Mobile Task Forces, etc.), horde enemies, boss-level enemies, and anomalous entities (future).
More specific plans will be announced over time.
A looming presence will patrol the Transport Tunnels looking for prey... He will be near-impossible to terminate, you will have to generally plan around it.
It, along with other Psi-Z entities, were made by the SCP Foundation to aid in their omnicidal efforts.
Height: 3 meters
Length: 4.5 meters
SCP: Pandemic is being developed in Unreal Engine 4 (currently 4.27). We have built our own layer of systems on top of Unreal Engine that we have named AffrayCore. AffrayCore is everything from generic to specialized systems, even including 3D assets and audio that our core development pipeline depends on.
Formerly, we were building SCP: Pandemic on top of Squad from Offworld Industries after getting an incredibly generous licensing deal straight from them in December 2019. We have since decided to part ways and create our own brand-new systems to replace Squad as of January 2021. We are still incredibly thankful for the opportunity, but ultimately we believe the current path is best for the future of SCP: Pandemic.
Affray Development Archive Vol. 9 - Development Blog
Raid on Area 12 - Closed Beta Trailer
“There are many different SCP games […] Pandemic stands out as the most ambitious and timely. The world of SCP is full of environmental storytelling that has a way of sneaking by your defenses to gradually unsettle your mind and make your skin crawl, and the layering of more action-oriented gameplay in SCP: Pandemic only amplifies the jittery feeling.”