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SCP: Pandemic takes place in the SCP-5000 canon by Tanhony. Although not based in the original tale, we will be showing a new side to the events that unfold.
SCP: Pandemic will show you the factions that are actively attempting to quell the SCP Foundation's efforts of global omnicide.
This will become more than just a horde enemy game, we just had to start somewhere simple so we could extend into more complicated plans later.
So far, we plan:
True anomalies, armed resistance, aquatic threats, hard-to-kill enemies (such as bosses), and so on. We can't wait to get around to our existing plans and extend on them!
More plans will be announced over time.
A looming presence will patrol the Transport Tunnels looking for prey... He will be near-impossible to terminate, you will have to generally plan around it.
It, along with other Psi-Z entities, were made by the SCP Foundation to aid in their omnicidal efforts.
Height: 3 meters
Length: 4.5 meters
SCP: Pandemic is being developed in Unreal Engine 4 (currently 4.26). We have built our own layer of systems on top of Unreal Engine that we have named AffrayCore. AffrayCore is everything from generic to specialized systems, even including 3D assets and audio that our core development pipeline depends on.
Formerly, we were building SCP: Pandemic on top of Squad from Offworld Industries after getting an incredibly generous licensing deal straight from them in December 2019. We have since decided to part ways and create our own brand-new systems to replace Squad as of January 2021. We are still incredibly thankful for the opportunity, but ultimately we believe the current path is best for the future.
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“There are many different SCP games […] Pandemic stands out as the most ambitious and timely. The world of SCP is full of environmental storytelling that has a way of sneaking by your defenses to gradually unsettle your mind and make your skin crawl, and the layering of more action-oriented gameplay in SCP: Pandemic only amplifies the jittery feeling.”