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Affray Development Archive Vol. 3

Affray Development Archive Vol. 3

Introduction We’d like to begin this archive by again thanking you for your patience with the game development process. A lot of work has gone into the project over the past month and we’re happy to share some of it with you. General Development Audio Heaps of work have gone on in the audio department in the past month. We now have the firing and handling noises for 7 weapons fully mastered and implemented in FMOD, as well as the majority of the soundscapes set up in-engine.  Significant continuing work has also gone into the soundtrack of the game, which...

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Affray Development Archive Vol. 2

Affray Development Archive Vol. 2

Introduction + Announcement Hey everyone! Everyone here has been hard at work getting ready for our next large phases of development. We've been improving systems, adding a lot more substance/finality to environment sets, and overhauling sound design in its near-entirety.We are currently getting ready to launch a Kickstarter for SCP: Pandemic. We are incredibly confident we're at a stage where we can finally do this... and well, do it right. This isn't to mention that we're all incredibly nervous about this, but we think it's the best course to fund the remainder of the project up until the Early Access release. We...

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Affray Development Archive Vol. 1

Affray Development Archive Vol. 1

April 2021 Introduction Hello everyone, we’d like to begin this update by thanking you all for your patience during our development process. Throughout these last months, we’ve been hard at work on SCP: Pandemic, and are excited to update everyone on our most recent progress. This is the first of what we aim to be regularly scheduled development logs to keep everyone up to speed with where we are and what our plans are from here on out. We aim to have something to show every month, and updates will be posted from mid to the very end of the...

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